Os Core Keeper Gameplay Diaries
Os Core Keeper Gameplay Diaries
Blog Article
Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.
You’ll come across plenty of naturally occurring food, but it’s not nearly as effective as the health boost and extra perks you can get from learning to cook.
4. Anti-Melee boss design - A lot of the bosses in this game just feel like they were designed to be played with a Ranged weapon, which is fine, but why not give the option to a Melee class to also be able to deal damage from range. This isnt the biggest problem in the early game, its annoying, but its fine.
Sure, Core Keeper horrified me when I knocked a wall down and a bunch of squirming, squeaking larvae jumped in my face.
While we cannot personally respond to each individual report, we do read every single one and we are spending a lot of time investigating issues and working on patches to address these.
does a great job of slowly revealing its crafting system, and the breadth of ways you can build up your base. You largely learn by doing — unlocking additional perks or finding new materials and wondering “What can I do with this?
Each of these fights are somewhat tougher than Ghorm and will require specific strategies in order for you to win; consult our guides on fighting Ghorm and Malugaz for some helpful tips!
’s multiplayer (up to eight people), similarly facilitates a lot of collaboration and strategizing. But the game is far from derivative. It weaves tried-and-true survival sim elements into a tight play loop where the game is the grind in a way that feels meditative without being too repetitive.
Chest is the only paintable item storage, as space efficiently as any later on. Adjacent workbenches pull directly from them.
Missed a seasonal event? Don't worry! You don't have to wait all year for it to come around again. You can activate any seasonal event at any time of year by toggling them in the Gameplay Settings menu. You can switch them off entirely too, if they're not your thing.
Soul of Ra-Akar. Once a power is collected, the boss's sigil is added to the Souls tab of the character screen. Each sigil can be clicked to toggle that ability on or off.
Portal Crafted at significant expense, players can teleport between Portals placed anywhere in the world. Greatly speeding up returning to key locations.
This time I'm running because I found a carrot for the first time and I can't wait to see what new meals I can cook with it. In Core Keeper I may be trapped in the dark with unspeakable horrors, but I'm also comfortable enough to get excited about making a Core Keeper Gameplay stew.
3. RNG - While RNG isnt the worst on Melee or Ranged, because you can get items from crafting, the fact that you cannot do the same for Magic or Summon, makes for a really painful expierience. There needs to be a crafting bench for magic classes, just to reduce the absolute grind that players who choose to play that dmg type would have to suffer through.